First Person Shooter notes

April 4, 2006 at 11:43 am (School)

1) Provide an outline of what the video is about?
- teenager who are addicted to computer games, particularly “ First person shooter”
- parent’s are worried that computer games will take over their child’s life, such as they will fall behind in school, having no interest in having friends or a job
- Teenagers are avoiding reality, when tough things happen or their homework is to hard they turn to virtual reality
- The effects that computer games that will have on real life situations
- The health effects computer games have on teenagers, such as seizures and being violent towards their parents when they tell them to get off the game.

2) What would you have done if you were the parents? If I was a parent of a teenager who became addicted to a video game and became violent towards me, I would unplug the computer or even taken the computer away from them. If that didn’t work I would ground them and take away all of their privileges such as the TV and they wouldn’t be allowed to go out the only place they would be allowed to go would be school and the only thing they would be allowed to do would be homework.

3) Is it a concern that this might happen to either you or someone you know (video game addiction?) Explain. It wouldn’t be a concern to me as I barely ever play video games and if I do the only games I do play are the ‘Sims’ and ‘Ratchet and Clank’ and even then I don’t play them for very long because they get boring very easily. Also, I don’t think it is a concern to anyone I know as like me they barley ever play video games, and when they do they aren’t those violent games like “First person shooter”.

4) In your opinion are video games addictive in a dangerous way? Before I watched the video on video games I didn’t think that they were addictive, but now that I have watched the video I believe they can have dangerous side effects. However, with boundaries and rules these problems can be overcome.

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Football has started

March 28, 2006 at 10:44 am (Random Crap)

well this weekend PORT ARE GOING TO LOSE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! AND THEN THEY ARE GOING TO DIE IN A HORRIBLE PLANE CRASH BUT THEN TREDREA IS GOING TO SURVIVE AND THEN SOMEONE COMES UP TO HIM FOR A PHOTO AND THEN HE GET STAB IN THE HEART WITH A COATHANGER…..

THEN CROWS ARE GOING TO HAVE A GLORIOUS REVOLUTION AND EVERYONE IS GOING TO LIVE HAPPILY EVER AFTER…THE END

*smiles sweetly* and hopefully matt hardy will win the gay match cause if he dosent then i will personally get a coathanger and put where the sun dont shine …his closet

(this was the ORIGINAL comment on dora the explorers blog until she changed it) 

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Problem 8

March 24, 2006 at 1:53 pm (Gamemaker)

Problem: you have to hit a character 3 times with a bullet before it dies

Solution: open problem 4
add event create > set the number of lives – 3
add event > step event > if lives is a value – value 0 and operation is equal to
add a start of block and an end of block in the middle of the start and end of the block put change the instance > change into – explosion and perform events yes
in the collision event put set the number of lives > new lives – -1 and tick the relative box
now its time to test the game

i got help from my own brain again…im getting a hang of this gamemaker stuff *cough*

screen shot 8.jpg

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Wow

March 22, 2006 at 2:54 pm (Random Crap)

wow an off topic blog for once….

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Problem 7

March 22, 2006 at 2:45 pm (Gamemaker)

more gamemaker fun fun fun…

Problem: Make a timer which counts up or down how much time is left to play

Solution: add object (sprite isnt needed) > add event > create > set the valuable of a variable > variable – mytime and value 10
> drag set an alarm clock into the actions section > number of steps – room_speed and in alarm no. put alarm 0
add event > alarm 0 > set the valuable of a variable > variable – mytime and value -1 > tick the relative box
add event > draw > draw a text – text: ‘time=’+string(mytime) > leave the x and the y o
put the object into the room to see if it works

i didnt get help from anyone as i actually used my brain.

screen shot 7.jpg

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Problem 6 extension

March 20, 2006 at 10:35 am (Gamemaker)

Problem: program one key press to shoot expertly towards the goal but sometimes misses and another poor shooter key which misses more often than it scores.

Soluton: add event > key press – a > set direction and speed of motion > direction – 160+random(40) and speed 10
add event > key press – s > set direction and speed of motion > direction – 135+random(90) and speed 5
add event > key press – v > set direction and speed of motion > direction – -60+random(90) and speed 5
add event > key press – b > set direction and speed of motion > direction – -60+random(-60) and speed 10
add event > key press – k > set direction and speed of motion > direction – 315+random(90) and speed 5
add event > key press – l > set direction and speed of motion > direction – 0+random(0) and speed 10
add event > key press – y > set direction and speed of motion > direction – 45+random(90) and speed 5
add event > key press – t > set direction and speed of motion > direction – 60+random(60) and speed 10

in the step event copy and paste "if expression is true" all the way down to the "end of block" then for the first copy for the " if expression is true" put x > 0
paste it again but for "if expression is true" this time put x > 608
paste it again but for "if expression is true" this time put y > 448
now you are done you should have a sloppy shooter and an accuate one.
now its time to test the game and see if it works

i got help from Mr Kerr.
problem 6b shot.jpg

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Problem 6

March 14, 2006 at 10:14 am (Gamemaker)

Problem: a ball goes through a goal and the score goes up by one… the score does not go up if the ball misses the goal.

Solution: add sprite > wall > add another sprite > ball
add object > wall
add object > ball > add event > step > if expression is true y
> create an instane of an object – object ball
add event > collision with wall > jump to a random postion
add room > add objects to the room

i got help from Mr Kerr.


sreen shot 6.jpg

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Problem 5

March 7, 2006 at 10:28 am (Gamemaker)

Problem: Make one object follow another object

Solution: add sprite – i used the bear > add sprite – i used the burger
add object – bear > add event – step > move towards point – in the x put “objburger.x” in the y put “objburger.y” > speed 3
add object – burger > add event > create > set direction and speed of motion – for the direction put “random(360)” and for the speed put “3″
add event > other – outside room > jump to a random position
add room > add the oblects to the room and test the game

i got help from Mr Kerr

Problem 5.jpg

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Problem 4

March 7, 2006 at 10:11 am (Gamemaker)

well what do you know im doing another gamemaker blog…very very very fun

Problem: when a bullet hits a character, the character explodes and the explosion then disappears. provide information about how to play the demonstration game information.

before you start make sure problem 3 is completed

Solution: add sprite > ghost > also add explosion
add object explosion > add event – animation end > destroy the instance
add object > ghost > add event – collision with bullet > change the instance into explosion
add the ghost to the room as the enemy

i got help from Mr kerr

problem4.jpg

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What can i say?

March 1, 2006 at 2:53 pm (Random Crap)

23480.gif

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